perm filename CHARS.B[AM,DBL]2 blob
sn#422946 filedate 1979-03-06 generic text, type C, neo UTF8
COMMENT ā VALID 00011 PAGES
C REC PAGE DESCRIPTION
C00001 00001
C00002 00002 Name: THORN Owner: Doug Lenat Experience: 21450/19500/19500
C00007 00003 Equipment:
C00011 00004 Name: LLARN Owner: Doug Lenat Experience: 6615/6615
C00015 00005 Equipment:
C00019 00006 Name: ARWEN Owner: Merle Lenat Experience: 3619/3290
C00023 00007 Equipment:
C00028 00008 Name: ADRIANA Owner: Merle Lenat Experience: 4975/4975
C00032 00009 Equipment:
C00035 00010 Name: EMTWAN Owner: Doug Lenat Experience: 1419/1290
C00039 00011 Equipment:
C00044 ENDMK
Cā;
Name: THORN Owner: Doug Lenat Experience: 21450/19500/19500
Class: Th/MU/F Level: 6/4/5 Alignment: C.N. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
11 (19) 12 10 15 18 11
Hits: 37 (Bonuses: +1 CON; +4 Crow)
5/2/10 6/4/7 4/3/8 3/4/9 3/ /7 5/ /
Damage:
Gold: 1905 Gold usually carried: 50g,10s,10c,100gem
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: 1650 Extra weight: +3000
Armor class: 2+5 (2 Plate/shield; 4 DEX mod; +1 shield)
when thieving: 8+4 (8 Leather; 4 DEX mod)
Saving throws: Poison 10 Wands 11 Stone 11 Dragon 12 Spells 12
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 Long Sword 9 7 5 4 3 2 1 -1 -3 1d8+1d10 1d12+1d10 3 5
Spetum (disarm: AC8) 11 9 7 6 5 4 3 1 -1 1d6+1d10+1 2d6+1d10 1 8
Lance (Heavy horse) 6 5 5 4 3 3 2 2 1 2d4+1d10+1 3d6+1d10 1 8
2-Handed sword 6 5 4 3 1 0 -1 0 0 2d10 3d6+1d10 6 1
Firm Long Bow 10 8 7 5 3 1 0 -1 -2 1d6+2 1d6+2 7/14/21
[Firm L. Composite Bow 13 11 9 8 6 4 3 1 0 1d6+2 1d6+2 6/12/21]
[Dart 15 13 11 9 7 5 3 3 1 1d3+2 1d2+2 1.5/3/4.5]
Spells taken in:
1st (3): Friends 50'rad, MM, Sleep
2nd (2): Stinking cloud, Wizard lock
Ring:
Scrolls:
Jump 5, Shield 55r, Feather Fall, Comprehend lang, Prot. elementals
Magic items:
Fear wand (initially 15 uses; used 5 times)
Crow (familiar; bestows good vision; 4 hits, AC7)
+1 Sword, protection from undead; Intell 4
+5% lockpick (borrowed from Adriana for some future item)
Wineskin of potion that does + or - 1d6 heal/hurt per gulp.
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Ring of spell storing 6 (requires 9600 gold to bring in)
Rings with clerical continual darkness and MU continual light (inside)
Rod of cancellation
Certificate of resurrection
+1 Shield: 50% parry 1 blow, 65% break nonmagical weapons
Gauntlets of ogre strength: 19 STR, +4 attack, extra 1d10 damage
6 arrows with Magic Mouths on them, 6 similar pellets with MM's:
Orcas call, Breathing, Counting, Screams, Laughs, Footsteps
Magic Mouths on all magic possessions, which cry out at thieving attempt
Magic Mouths on back of armor, sword, sacks which warn of rear attack
Fake wand with button & Fake rod, each with MM that never goes off
Equipment:
Carried (slung): 50' & 6' ropes 1 skin water 1 skin gd wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks 1 Spear Thieving tools
1 Sm. sack 1 leather armor 1 skin of holy water
Bandelero of: 6 Holy Water 6 MM Pellets 2 Daggars
1 Hammer 12 special darts:
Their tips are poisoned, capped, and turned invisible
Quiver containing: 3 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 22 silv arrows 6 MM arrows
Quiver containing: 24 silv arrows 12 arrows w/capped, poisoned, invis tips
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
3 Oil 4 Empty flasks 1 week's rations
2lb Wrapped meat1 Silver mirror 1 sm. sack of dust
3 shells & pea 1 Flute 10 juggling balls
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (19 hits), Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 2 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
48 silv arrows 1 l. compos. bow 2 skins of water
50 gold 1 100gold gem 12 special darts/arrows
E.P. Bonus: Thief 10%
Sword Attack bonus: +4 (for FTR), +4 (for Gauntlets), +1 (for Elf)
Sword Damage bonus: +1d10 (for Gauntlets)
Bow Attack bonus: +3 (for DEX), +4 (for FTR), +1 (for Elf)
Bow Damage bonus: +2 (max allowable for Gauntlets' Strength)
System shock: 91% Resurrection: 94%
Striking from behind: Triple damage (leather armor, no shield, l. sword)
with surprise: extra +4 on attack
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Spells known: [45%; 5-7]
1st: Sleep, Find Fam., Rd Magic, Magic Missle, Friends, Write, Identify
2nd: Wiz. lock, Stink Cld, Magic Mouth, Invis, Contin Lt, Rope Trk, Web
Abilities:
Pickpocket 70% (caught: 91%)
Open locks 62% (57% +5% magic lockpick)
Locate/remove Traps 56%
Move silently 62%
Hide in shadows 57%
Hear noise 25%
Climb walls 92%
Read languages 30%
Name: LLARN Owner: Doug Lenat Experience: 6615/6615
Class: Th/F Level: 4/3 Alignment: N. Race: Dwarf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.93 8 8 14 16 9
Hits: 21
5/8 6/6 5/7 4/
Damage:
Gold: 2604 Gold usually carried: 50g,gems: 50, 1000
Doors: 1-4 (1) Bars/gates: 35%
Unadjusted weight: 1650 Extra weight: +2000
Armor class: 2+2 (2 Plate/shield; 2 DEX mod)
when thieving: 8+2 (8 Leather; 2 DEX mod)
Saving throws: Poison 7 Wands 8 Stone 9 Dragon 10 Spells 10 (CON bonus +4)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Skeleton L. Sword 15 13 11 10 9 8 7 5 3 1d8+5 1d12+5 3 5
Firm Long Bow 12 10 9 7 5 3 2 1 0 1d6+2 1d6+2 7/14/2
2-Handed sword 11 10 9 8 6 5 4 5 5 1d10+5 3d6+5 6 1
Magic +0 Club 15 13 11 9 7 6 4 3 1 1d6+5 1d3+5 2
Spear 12 10 9 8 6 5 4 3 2 1d6+5 1d8+5 1
Spear (hurled) 14 13 11 10 8 6 5 4 3 1d6+2 1d8+2 1/2/3]
[Firm L. Composite Bow 15 13 11 10 8 6 5 3 2 1d6+2 1d6+2 6/12/21]
[Dart 18 16 14 12 10 8 6 6 4 1d3+2 1d2+2 1.5/3/4.5]
+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls
Ability to attack at +3 with nonmetallic weapons
Magic items:
Skeleton sword: -2 Cursed, keeps skeletons at bay
+0 Magic club
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Ring with MU continual light (inside)
X-Ray binoculars
Fake wand with button
1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
Magic Mouth on Binoculars, which cry out at thieving attempt
Magic Mouth on back of armor which warns of rear attack or thieving
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin holy water
1 Long Bow 1 Club 2-Handed sword
3 L. sacks 8 Spears Thieving tools
3 Sm. sacks 1 leather armor 2 iron spikes
Bandelero of: 6 Holy Water 1 MM Pellet 3 special darts
Sack containing: 2 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 22 silv arrows 1 MM arrow (marked)
Quiver containing: 24 silv arrows 12 arrows w/capped, poisoned, invis tips
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
2 Oil 2 Silv mirrors 1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (19 hits), Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 2 holy water
4 wks. rations 9 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 2 holy water 1 wk rations
48 silv arrows 1 l. compos. bow 2 skins of water
20 gold 1 100gold gem 12 poison silv arrows
E.P. Bonus: Fighter 10% Thief 10%
Sword Attack bonus: +2 (for FTR), +2 (for STR)
Club Attack bonus: +2 (for FTR), +2 (for STR), +3 (Nonmetallic weapon)
Bow Attack bonus: +2 (for FTR), +2 (for DEX), +3 (Nonmetallic weapon)
System shock: 88% Resurrection: 92%
Striking from behind: Double damage (leather armor, no shield, l. sword or club)
with surprise: extra +4 on attack
+1 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, goblin, kobold, orc, common
Abilities:
Pickpocket 45% (caught: 66%)
Open locks 52%
Locate/remove Traps 50%
Move silently 33%
Hide in shadows 25%
Hear noise 15%
Climb walls 77%
Read languages 15%
Detect Slopes 75%
Detect new construc 75%
Detect shift walls 67%
Detect traps 50%
Estimate depth 50%
Name: ARWEN Owner: Merle Lenat Experience: 3619/3290
Class: F/MU Level: 2/2 Alignment: N. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
17 (19) 14 11 13 17 14
Hits: 16 (+4 for Crow)
10/3 8/2
Damage:
Gold: 250 Gold carried: 50g,10e,10c,100gem
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: 1650 Extra weight: +3000
Armor class: 2+3 (2 Plate/shield; 3 DEX mod)
Saving throws: Poison 12 Wands 13 Stone 14 Dragon 15 Spells 15
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 13 11 9 8 7 6 5 3 1 1d8+3d10 1d12+3d10 3 5
Ranseur (disarm: AC8) 14 12 11 9 8 7 6 5 3 2d4+3d10 2d4+3d10 1 8
Lance (Heavy horse) 9 8 8 7 6 6 5 5 4 2d4+3d10+1 3d6+3d10 1 8
2-Handed sword 9 8 7 6 4 3 2 3 3 4d10 3d6+3d10 6 1
Firm Long Bow 14 12 11 9 7 5 4 3 2 1d6+2 1d6+2 7/14/21
[Firm L. Composite Bow 17 15 13 12 10 8 7 5 4 1d6+2 1d6+2 6/12/21]
[Spear 16 14 13 12 10 9 8 7 6 1d6+3d10 1d8+3d10 1 7]
Spells taken in:
1st (2): Sleep, Sleep
Magic items:
Crow (familiar; bestows good vision; 4 hits, AC7)
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Ring with MU continual light (inside)
Gauntlets of star giant strength: 19 STR, +4 attack, extra 3d10 damage
Fake wand with button
1 Magic mouthed arrow (Footsteps receding), pellet (Laughter)
Magic Mouth on gauntlets which cries out at thieving attempt
Magic Mouth on back of armor which warns of rear attack or thieving
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin gd wine
1 Long Bow 1 Ranseur 2-Handed sword
3 L. sacks 1 Spear 1 Long Sword
10' pole 1 chain mail net (10x10')/hooks
Bandelero of: 6 Holy Water 5 Spikes 6 Special darts
Sack containing: 2 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 22 silv arrows 1 MM arrow (marked)
Quiver containing: 24 silv arrows 12 special arrows
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 Oil 4 Empty flasks 1 week's rations
6 candles 1 Silver mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse, Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 4 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
1 long composite bow 48 poison silv. arrows
E.P. Bonus: Fighter 10%
Sword Attack bonus: +1 (for FTR), +4 (for Gauntlets), +1 (for Elf)
Sword Damage bonus: +3d10 (for Gauntlets)
Bow Attack bonus: +2 (for DEX), +1 (for FTR), +1 (for Elf)
Bow Damage bonus: +2 (max allowable for Gauntlets' Strength)
System shock: 85% Resurrection: 90%
Can surprise on 1-4 if not in metal armor, alone or 90' ahead (1-2 thru doors)
+2 on initiative to attack (due to DEX)
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Psychic:
Can intuit traps (1-6), secret doors (1-3), enemies (25%)
At level 3: will intuit evil, speak with plants and animals
At level 4: will become clairvoyant
Spells known: [55%; 6-9]
1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump,
Detect Magic, Enlarge, Shocking grasp
Name: ADRIANA Owner: Merle Lenat Experience: 4975/4975
Class: Cleric/Ranger Level: 3/3 Alignment: L.G. Race: Half-Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.78 13 14 14 13 12
Hits: 23
7/8/5 8/4 5/8
Damage:
Gold: 1128 Gold carried: 100g, 1000g gem (MM)
Doors: 1-4 Bars/gates: 30%
Unadjusted weight: 1650 Extra weight: +1500
Armor class: 2+1 (2 Plate/shield; +1 shield)
Saving throws: Poison 11 Wands 12 Stone 13 Dragon 14 Spells 15
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Trollcrusher (L sword) 14 12 10 9 8 7 6 4 2 1d8+4 1d12+4 3 5
Spetum (disarm: AC8) 15 13 11 10 9 8 7 5 3 1d6+5 2d6+4 1 8
2-Handed sword 11 10 9 8 6 5 4 5 5 1d10+4 3d6+4 6 1
Firm Long Bow 16 14 13 11 9 7 6 5 4 1d6+2 1d6+2 7/14/21
[Lance (Heavy horse) 12 11 11 10 9 9 8 8 7 2d4+5 3d6+4 1 8]
[Firm L. Composite Bow 19 17 15 14 12 10 9 7 6 1d6+2 1d6+2 6/12/21]
Extra +3 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Spells taken in:
1st (4): Heal, Heal, Heal, Fear
2nd (1): Speak with animals
Magic items:
Trollcrusher: +1 L.G. long sword (+3/+3 on Trolls); Intell 11, Ego 3
x2 gems-finding, see invisible, read magic, speak common; 300g gems.
Sleep scroll
Invisibility potion
Container of potion that does + or - 1d4 some requisite.
Ring with MU continual light (inside)
1 Magic mouthed arrow (Fireball), pellet (Roaring)
Magic Mouth on back of armor which warns of rear attack or thieving
Co-owner in +1 shield with 50% parry, 65% shatter (nonmagical) weapon
Fake wand with button
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin holy wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks Trollcrusher 1 10' pole
Bandelero of: 9 Holy Water 4 Spikes 2 oils
Sack containing: 1 Oil flasks 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 15 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 Oil 4 Empty flasks 1 week's rations
6 candles 1 Silver mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse, Plate barding, Lance
In saddlebags: 24 silv. arrows 24 norm. arrows 8 holy water
4 wks. rations 8 skins water 1 first aid kit
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
E.P. Bonus: None
Sword Attack bonus: +2 (for FTR), +2 (for STR)
Bow Attack bonus: +2 (for FTR)
System shock: 88% Resurrection: 92%
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Infravision
30% resistant to sleep and charm
Can surprise on 1-3
Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65%
Through door or stairs 55%
Through trap door 45%
Through secret door 25%
Outdoors
Base chance to track is 90%
For each creature over 1 tracked add 2%
For each 24hrs that have elapsed add -10%
For each hour of rain/snow add -25%
Name: EMTWAN Owner: Doug Lenat Experience: 1419/1290
Class: Th/Illus Level: 2/1 Alignment: N. Race: Gnome
Strength Intelligence Wisdom Constitution Dexterity Charisma
9 16 10 11 18 8
Hits: 7
5/4 5/
Damage:
Gold: 337 Gold carried: 10g,10e,200g gem
Doors: 1-2 Bars/gates: 2%
Weight: 500
Armor class: 8+4 (8 Leather; 4 DEX mod)
Saving throws: Poison 13 Wands 11 Stone 10 Dragon 16 Spells 12 (CON bonus +3)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 19 17 15 14 13 12 11 9 7 1d8 1d12 3 5
Dart 19 17 15 13 11 9 7 7 5 1d3+2 1d2+2 1.5/3/4.5
+1 to hit goblins andkobolds
-4 from enemy attack by gnolls, ogres, giants, titans, bugbears, trolls
Spells taken in:
1st (1): Phantasmal Forces
Magic items:
Container of potion that does + or - 1d4 some requisite.
100g gem with clerical continual light
2 darts with Magic Mouths (Breathing, Footsteps)
2 tiny pebbles with Magic Mouths on them (Fireball, Lighteningbolt noises)
Fake wand with button
4 magic mouths on sword:
If holder says "Say something, Dragonslayer"
Then reply "I'm not talking to you anymore! You wouldn't encrust my
hilt! you never found any dragons for me to kill!
This one seems promising; let him be my new owner, choad!"
If last MM fires, and a new creature picks you up and talks to you,
Then reply "Let's not talk with that turkey around! Take me somewhere
private and I'll tell you about myself!"
If the last MM fires, and the wielder is no longer in sight of party,
and he talks to the sword again,
Then reply, "I am a sword with Intell 11, Ego 3, +1 except
+6/+6 against dragons; I speak common and protect from undead.
I only speak on days when I'm encrusted with 1000g worth of gems.
I'll talk to you again then. My last owner wouldn't do it. Bye.
If the new owner approaches a dragon,
Then say "At last! Let me at this sucker! We can do this alone!
I've fought tougher dragons by myself! Let's get in there!"
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin gd wine
3 L. sacks 3 sm. sacks Thieving tools
Bandelero of: 6 Holy Water 6 special darts 2 Daggars
9 Oil flasks 9 Darts 16 Silver darts
1 Tinderbox 2 Iron Spikes 3 Wooden darts
Sack containing: 9 Torches 9 capped, wrapped poison darts
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
9 Oil 9 Candles 1 week's rations
2lb Wrapped meat1 Silver mirror 1 sm. sack of dust
3 shells & pea 1 Flute 10 juggling balls
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: Light Horse, Lance
In saddlebags: 48 silv. darts 48 norm. darts 2 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 captured l. sword
E.P. Bonus: Thief 10% Illusionist 0%
Sword Attack bonus: 0
Dart Attack bonus: +3 (for DEX)
System shock: 70% Resurrection: 75%
Striking from behind: Double damage (extra +4 on attack if with surprise)
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, halfling, goblin,
kobold, common tongue, burrowing mammal (mole, badger, squirrel, etc)
Spells known: [65%; 7-11]
1st: Phantasmal Forces, Change Self, Color Spray, Audible Glamer,
Det Illusion, Det Invis, Wall of Fog, Hypnotism, Gaze Reflect
Abilities:
Pickpocket 45% (caught: 66%)
Open locks 49%
Locate/remove Traps 40%
Move silently 36%
Hide in shadows 37%
Hear noise 20%
Climb walls 71%
Read languages 0%
Detect slopes 80%
Detect unsafe walls,
ceiling, or floor 70%
Determine depth 60%
Determine direction 50%